Heart of Cards
๐ฎ Game Design Document โ Heart of Cards
Game Jam: LAGS Game Jam 2025
Platform: WebGL (Unity)
Genre: Card Game / Strategy / Exploration
Average playtime: 5โ10 minutes
Game mode: Single player
Controls: Mouse
๐งฉ General Concept
Heart of Cards is a strategy game where the player explores a map made entirely of cards.
Each move is a tactical decision between empty paths, combat, or rewards.
The goal is to reach the final boss card and defeat it, using a deck built from previously collected cards.
Once a card is used in combat, it is removed from the deck for the rest of the run, forcing the player to manage their resources strategically.
๐บ๏ธ Core Mechanics
๐น Exploration
- The map is generated from cards that act as nodes.
- The player clicks to move between adjacent cards.
- Node types:
- ๐ฆ Empty: nothing happens.
- ๐จ Reward: grants a new card to the deck.
- ๐บ Combat: triggers a battle.
๐น Combat System
- The player uses the available deck upon entering combat.
- Cards are removed from the deck until the end of the run once played.
- Cards can deal damage, block, heal, provide attack buffs, or defense buffs.
๐น Victory Condition
- Reach the final boss card.
- Defeat it to complete the run.
๐ Content and Design
๐ Cards
- Obtained by stepping on reward cards, which offer three options — the player must choose one.
- Cards can perform actions such as:
- Basic attack
- Defense
- Healing
- Buffs
๐ Enemies
- Enemies feature simple or unique attack patterns.
- The final boss has greater difficulty.
๐จ Visual Style
- 2D pixel art graphics.
- Clean and minimalist aesthetic.
- Stylized cards with a clear, readable UI.
๐ Sound and Music
(To be defined)
๐ฑ๏ธ Controls
- Mouse only
- Click to move across the card map.
- Drag & drop or click to play cards during combat.
โ๏ธ Technology
- Engine: Unity
- Version: 2022 or later
- Target platform: WebGL
- Distribution: Itch.io
๐ Credits
Name | Role |
---|---|
sounagix | Game Design, Programming |
Reckoner | Art, Game Design, Management |
๐ Additional Notes
- Fast-paced gameplay: 5โ10 minutes per run.
- Easy to learn, hard to master.
- Inspired by games like Slay the Spire, Dicey Dungeons, and roguelike systems.
- Features an original mechanic: exploring a map made entirely of cards.
๐ Links
- Itch.io page: https://randomplayerstudios.itch.io/heartofcards
- Play the game: https://sounagix.github.io/HeartOfCards/
- Source code (GitHub): https://github.com/Sounagix/LGJ2025
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